Steam currently displays 16 achievements for Endacopia. This page is the lookup skeleton for all sixteen entries; it does not invent their names or conditions. Each row should be filled from the current Steam achievement list, a game observation, or a reproducible guide. A blank evidence field is safer than a confident trigger based on a similar horror adventure.
How to use the checklist
Record the exact achievement name, trigger summary, first available area, missable status, spoiler level, evidence grade and public version checked. Keep the official capitalization. If a title is visible but the condition is not, write “condition pending” and link to the test plan rather than guessing from the wording.
Group entries by intent after the names are verified: exploration, conversations, optional rooms, mini-games, monster encounters and endings. Grouping helps planning, but it must not replace the original Steam names. The Steam page’s count of sixteen is product evidence; it is not evidence for any individual row.
First-run planning
On a first playthrough, note unusual conversations and optional objects without interrupting every puzzle to chase a badge. Save through the game’s own supported system before a decision that sounds final, and confirm that the save can be loaded. Do not state a fixed number of save slots or an autosave rule without testing the current build.
Use the Secrets and Endings pages for route context. If two achievements require incompatible decisions, document the split and the earliest safe branch save. If they share a room, link to the puzzle rather than copying the whole solution into the checklist.
Missable status
Mark an entry missable only when access closes or a branch prevents recovery. “Easy to overlook” is a warning about visibility, not proof of permanent loss. A later test should record the closing event, the last safe save and whether a return route remains available.
Community no-fight and alternative-route reports can be useful leads. They become achievement instructions only after the notification, name or exact trigger is verified. The official store page mentions blocking, dodging and punching monsters, but it does not say that avoiding or using combat awards an achievement.
What each row should answer
For every entry, tell the reader what to do, where the action first becomes possible, and how to know it worked. If the action is tied to a secret, link to the discovery route; if it is tied to an ending, link to the branch page. A concise evidence sentence is better than a long speculative walkthrough. Keep “not checked” distinct from “not required,” because those statuses lead to different next steps.
If two rows can be earned in one room, explain the shared setup once and give each row its own trigger. If a row needs a second playthrough, identify the branch rather than promising a single-run route. The final table can grow as tests are completed, but its sixteen-entry structure should remain stable so readers can compare versions.
Version scope and sources
The checklist is scoped to Steam base game AppID 2684630, Windows native, public label 1.08. The separate Endacopia Demo and Soundtrack DLC are not silently included. The count comes from the official Steam store page; player-intent signals come from Steam Community guides and third-party walkthroughs.
The official count is the only complete fact asserted by this pilot page. Names, trigger conditions, route dependencies and missable status are intentionally pending until each row has a direct source or current-build reproduction.
Until that work is complete, use the page to plan evidence collection rather than to promise a completion route. Mark each row with the smallest missing test, such as “revisit after conversation” or “confirm notification after ending.”
The table can also record a negative result: an item that looks related but does not award anything, or a route that reaches the same scene without a notification. Negative checks protect the list from gradually turning every memorable moment into a guessed achievement condition.